expiation app
Player: Laura
Contact:
jojoveller
Age: 30+
Current Characters: zip
Character Name: Junpei Tenmyouji
Character Canon: Zero Escape
Canon Point: Zero Time Dilemma True End
Age: 22
Crime: Quantum Murder (of alternate timeline versions of his friends/himself)
Background: Myriad links: The game, the endings (CQD-END: 2 is the canon point ending, but all of them are relevant because the characters remember them), Junpei.
Personality: Junpei comes off as snarky and irreverent, sometimes mean in how sarcastic he can be. He's a Negative Nancy who's quick to dismiss other people's efforts. A lot of this is genuine: he's bitter and resentful and tired, after being put through a traumatic experience only to be abandoned by the person who put him there, and then seeing the worst of humanity before he could find her again. He's sick of it, so he bristles and he's prickly and at best treats things like a meaningless joke. At worst, a hopeless disaster. In some serious moments, Junpei sits in the back and rolls his eyes and offers nothing more than an "I told you so" when it goes poorly.
However, under the prickly prick shell, he is a tender-hearted softie who still can't help playing the hero when the opportunity arises (and sometimes when it doesn't). He cares deeply and unconditionally even for those who have hurt him, and would do anything to protect the people he loves. He's gentle and kind when he's caught off guard to a degree that surprises him too, almost, such as when Akane takes him to task over sacrificing himself for her on a gamble and what a crap idea that was. While he fronts as aloof and above it all, he's actually a bumbling dingus who'll fight for his happy ending and sometimes just wants to hang out and talk about movies. He loves deeply and he'll go the distance unrelentingly, but he's going to bitch about it.
Having lived through two death games, Junpei is uncomfortably familiar with stress and emergencies. For the most part, he handles these with one thought overpowering the rest: protect his people. His own life and safety are secondary (see: thoughtless self-sacrifice) and he's willing to throw others into the fire to save his people, for example when he's extremely keen for the first half of ZTD to let the other 6 people die to save Akane and Carlos, and even encourages it actively. Junpei catastrophizes like this, jumping straight to the worst option as long as it's the quickest one to safety.
Fortunately, he can be calmed down pretty easily. He doesn't actually want to kill others to protect his loved ones, and when things turn out for the better without needing violence/sacrifice, he's openly relieved and glad for it. In the moment of an emergency his panic manifests as the determination to protect, at the cost of whatever's necessary.
In easier times, he does... okay. He's used to hard times; he's capable of bantering in the midst of truly stressful situations without breaking much of a sweat. In these times he handles stress mostly by ignoring it as a problem for Future Junpei, which of course is where the panic button "protect at all costs" result comes from. He's laid back about stress until some kind of a deadline is imposed, and then he reconfigures his priorities accordingly. Overall, his stress response is way more competent when he's acting for someone else.
Junpei's longest-lasting goals are A) Find (and help) Akane, and B) Live a normal life without any quantum time travel nonsense. The importance of these are straightforward: Akane is the most important person in his life, and the fact she disappeared without explanation drives Junpei nuts. He wants to find her, get answers, and convince her to stop (if he can't help), leading into his second goal: he's sick and tired of the whole golden-timeline-creator gig. He's done. The high of finding Akane and saving her life the first time didn't last, and his goal of finding her again became an obsession that led him into the darkest depths of humanity. He wants to walk away. He doesn't want to be the action hero anymore; it's the desire to not be living the life he is that's the goal, more than a desire to have a simple life.
The key problem with this is that they can't coexist: Akane will never stop and walk away, and Junpei will never stop trying to reach her, for (in his opinion) her sake as well as his own. When given the choice between staying with Akane and devoting his life to her goals or walking away, he has to be forced to pick the latter. Junpei, given the choice, will always choose to support the people he cares about regardless of personal cost, but his desire to stop - the end result is he's consistently at odds with himself and his own wants, which doesn't help his attitude problem much.
Abilities: Junpei's primary ability is the ability to SHIFT, which allows him to throw his consciousness into other timelines. This SHIFT moves only the consciousness, essentially swapping two Junpeis from one timeline to the other but not the bodies, so if he SHIFTed into a timeline where he was sick or something, he would still be sick upon arrival. Junpei's other ability is use of the morphogenetic field, which is fundamentally psychic/clairvoyant resonance. The field allows the passage of information from one user to another, though more abstracted than something like telepathy. As it exists in-universe, field users are only compatible with other field users, so this can't just be a mind projection into other people's brains.
THAT SAID, both of these abilities are impractical for a single RP setting so I am just turning them off, total nerf, goodbye SHIFTing and fielding. Junpei will not be sad to lose either of these and will chalk it up to the world running interference.
Inventory: The "bracelet" from the Decision Game, no longer functional; an engagement ring in its box; a paper coaster and a pen.
Samples: log from The City | post from The City | fresh TDM
Questions: nada
Contact:
Age: 30+
Current Characters: zip
Character Name: Junpei Tenmyouji
Character Canon: Zero Escape
Canon Point: Zero Time Dilemma True End
Age: 22
Crime: Quantum Murder (of alternate timeline versions of his friends/himself)
Background: Myriad links: The game, the endings (CQD-END: 2 is the canon point ending, but all of them are relevant because the characters remember them), Junpei.
Personality: Junpei comes off as snarky and irreverent, sometimes mean in how sarcastic he can be. He's a Negative Nancy who's quick to dismiss other people's efforts. A lot of this is genuine: he's bitter and resentful and tired, after being put through a traumatic experience only to be abandoned by the person who put him there, and then seeing the worst of humanity before he could find her again. He's sick of it, so he bristles and he's prickly and at best treats things like a meaningless joke. At worst, a hopeless disaster. In some serious moments, Junpei sits in the back and rolls his eyes and offers nothing more than an "I told you so" when it goes poorly.
However, under the prickly prick shell, he is a tender-hearted softie who still can't help playing the hero when the opportunity arises (and sometimes when it doesn't). He cares deeply and unconditionally even for those who have hurt him, and would do anything to protect the people he loves. He's gentle and kind when he's caught off guard to a degree that surprises him too, almost, such as when Akane takes him to task over sacrificing himself for her on a gamble and what a crap idea that was. While he fronts as aloof and above it all, he's actually a bumbling dingus who'll fight for his happy ending and sometimes just wants to hang out and talk about movies. He loves deeply and he'll go the distance unrelentingly, but he's going to bitch about it.
Having lived through two death games, Junpei is uncomfortably familiar with stress and emergencies. For the most part, he handles these with one thought overpowering the rest: protect his people. His own life and safety are secondary (see: thoughtless self-sacrifice) and he's willing to throw others into the fire to save his people, for example when he's extremely keen for the first half of ZTD to let the other 6 people die to save Akane and Carlos, and even encourages it actively. Junpei catastrophizes like this, jumping straight to the worst option as long as it's the quickest one to safety.
Fortunately, he can be calmed down pretty easily. He doesn't actually want to kill others to protect his loved ones, and when things turn out for the better without needing violence/sacrifice, he's openly relieved and glad for it. In the moment of an emergency his panic manifests as the determination to protect, at the cost of whatever's necessary.
In easier times, he does... okay. He's used to hard times; he's capable of bantering in the midst of truly stressful situations without breaking much of a sweat. In these times he handles stress mostly by ignoring it as a problem for Future Junpei, which of course is where the panic button "protect at all costs" result comes from. He's laid back about stress until some kind of a deadline is imposed, and then he reconfigures his priorities accordingly. Overall, his stress response is way more competent when he's acting for someone else.
Junpei's longest-lasting goals are A) Find (and help) Akane, and B) Live a normal life without any quantum time travel nonsense. The importance of these are straightforward: Akane is the most important person in his life, and the fact she disappeared without explanation drives Junpei nuts. He wants to find her, get answers, and convince her to stop (if he can't help), leading into his second goal: he's sick and tired of the whole golden-timeline-creator gig. He's done. The high of finding Akane and saving her life the first time didn't last, and his goal of finding her again became an obsession that led him into the darkest depths of humanity. He wants to walk away. He doesn't want to be the action hero anymore; it's the desire to not be living the life he is that's the goal, more than a desire to have a simple life.
The key problem with this is that they can't coexist: Akane will never stop and walk away, and Junpei will never stop trying to reach her, for (in his opinion) her sake as well as his own. When given the choice between staying with Akane and devoting his life to her goals or walking away, he has to be forced to pick the latter. Junpei, given the choice, will always choose to support the people he cares about regardless of personal cost, but his desire to stop - the end result is he's consistently at odds with himself and his own wants, which doesn't help his attitude problem much.
Abilities: Junpei's primary ability is the ability to SHIFT, which allows him to throw his consciousness into other timelines. This SHIFT moves only the consciousness, essentially swapping two Junpeis from one timeline to the other but not the bodies, so if he SHIFTed into a timeline where he was sick or something, he would still be sick upon arrival. Junpei's other ability is use of the morphogenetic field, which is fundamentally psychic/clairvoyant resonance. The field allows the passage of information from one user to another, though more abstracted than something like telepathy. As it exists in-universe, field users are only compatible with other field users, so this can't just be a mind projection into other people's brains.
THAT SAID, both of these abilities are impractical for a single RP setting so I am just turning them off, total nerf, goodbye SHIFTing and fielding. Junpei will not be sad to lose either of these and will chalk it up to the world running interference.
Inventory: The "bracelet" from the Decision Game, no longer functional; an engagement ring in its box; a paper coaster and a pen.
Samples: log from The City | post from The City | fresh TDM
Questions: nada
permies
Junpei Tenmyouji
NAME
Zero Escape (ZTD)
CANON
22
AGE
male
GENDER
human
SPECIES
5'5"~5'6"
HEIGHT
skinny
BUILD
LINK
WIKI
ABOUT THE CHARACTER
OOC PERMISSIONS
Backtagging: Yes
Threadjacking: Yes (network)
Fourthwalling: No
Off-limits: Ask me if unsure
Shipping: Hell Yes
Tagging style: brackets preferred
Misc: I'm EST
IC PERMISSIONS
Hugging: Yes
Kissing: Yes
Flirting: Yes
Romance: Yes
Sex: Yes
Fighting: Yes
Injury: Yes
Death: Yes, talk to me
Physical manipulation: Yes, talk to me
Mental manipulation: Yes, talk to me
junpei is like if sour patch kids candy were a person. sometimes he travels through spacetime.
OOC PERMISSIONS
IC PERMISSIONS
prisma inbox
Inbox
video
⬤ audio
⬤ text
⬤ delivery
junpei tenmyouji ⬤ zero escape
residential district ⬤ text
moonblessing ⬤ text
residential district ⬤ text
moonblessing ⬤ text
(no subject)
Applicant Info
Name: Laura
Contact:
jojoveller
Current Character(s): Okuyasu
pursestrings
Character Info
Character's Name: Junpei Tenmyouji
Character's Canon: Zero Escape: Zero Time Dilemma
Character's Age: 22
Canon Point: True End/CQD-End:2 aka "Payoff 2" it's the last ending out of 32 possible, stay with me
Background/History: The game, the endings, Junpei. Thanks to his SHIFT ability, he has the knowledge of everything that happened to him in the "other histories," or the other endings of ZTD. He does not know all the bad endings of the first game, 999, or anything about Virtue's Last Reward. Time travel. So: all ZTD endings, 999 True Ending, and no VLR information at all.
Strengths:
Three strengths: 250 words min, 500 words max total.
Weaknesses:
Three weaknesses: 250 words min, 500 words max total.
Powers/Abilities: Junpei's only supernatural skill is that he is a SHIFTer, which in the fewest words possible means he can throw his consciousness between alternate timelines. This isn't super viable for an RP setting so I don't think it would ever come up unless I plotted something with you lovely mods where he trips into an alt timeline for a day or something.
Other Noteworthy Traits: He is pretty smart despite everything about him and knows a lot of trivia!! That's it.
Weapons & Other Special Inventory:
Color: Red because I haven't apped a red yet. No, but a little yes, but really because he has a bad temper and there's a whole lotta blood in Zero Escape games.
Sample: Links to threads from within the last 6 months with at least 5 replies from you -- enough to get a sense of the character. TDM threads are easiest but not required.
[ OPTIONAL ] World Aspect: unless u guys wanna do some kind of SHIFTed history event, I got nothing
Name: Laura
Contact:
Current Character(s): Okuyasu
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Character Info
Character's Name: Junpei Tenmyouji
Character's Canon: Zero Escape: Zero Time Dilemma
Character's Age: 22
Canon Point: True End/CQD-End:2 aka "Payoff 2" it's the last ending out of 32 possible, stay with me
Background/History: The game, the endings, Junpei. Thanks to his SHIFT ability, he has the knowledge of everything that happened to him in the "other histories," or the other endings of ZTD. He does not know all the bad endings of the first game, 999, or anything about Virtue's Last Reward. Time travel. So: all ZTD endings, 999 True Ending, and no VLR information at all.
Strengths:
Three strengths: 250 words min, 500 words max total.
Weaknesses:
Three weaknesses: 250 words min, 500 words max total.
Powers/Abilities: Junpei's only supernatural skill is that he is a SHIFTer, which in the fewest words possible means he can throw his consciousness between alternate timelines. This isn't super viable for an RP setting so I don't think it would ever come up unless I plotted something with you lovely mods where he trips into an alt timeline for a day or something.
Other Noteworthy Traits: He is pretty smart despite everything about him and knows a lot of trivia!! That's it.
Weapons & Other Special Inventory:
Color: Red because I haven't apped a red yet. No, but a little yes, but really because he has a bad temper and there's a whole lotta blood in Zero Escape games.
Sample: Links to threads from within the last 6 months with at least 5 replies from you -- enough to get a sense of the character. TDM threads are easiest but not required.
[ OPTIONAL ] World Aspect: unless u guys wanna do some kind of SHIFTed history event, I got nothing
permissions
|
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