coolerjunpei: (Default)
bitcoin scholar junpei tenmyouji ([personal profile] coolerjunpei) wrote2023-06-11 10:03 am

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OOC INFORMATION.
NAME: Laura

CONTACT: [plurk.com profile] jojoveller / pm

AGE: 30+

OTHER CHARACTERS: n/a

IC INFORMATION.

BASICS
CHARACTER NAME: Junpei Tenmyouji

CANON: Zero Escape series

CANON POINT: True End of Zero Time Dilemma (end of the series, basically)

AGE: 22

BACKGROUND
HISTORY: Myriad links: The game, the endings (CQD-END: 2 is the canon point ending, but all of them are relevant because the characters remember them), Junpei.

PERSONALITY:
  • What impression does your character give when meeting someone for the first time? How does the first impression differ from your character’s true nature?
  • Junpei comes off immediately as snarky and irreverent, and sometimes a little mean in how sarcastic he can be. He's a true Negative Nancy who's quick to dismiss other people's efforts and even put them down if they face trouble. A lot of this is actually genuine: he's bitter and resentful and tired, after being put through a deeply traumatic experience only to find himself abandoned by the person who put him there, and then seeing the worst humanity has to offer before he could find her again. He's sick of it, and so he bristles and he's prickly and at best seems to treat things like a meaningless joke. At worst, a hopeless disaster. In moments as serious as those that will determine the fate of his companions, Junpei sits in the back and rolls his eyes and offers nothing more than an "I told you so" when it goes poorly.

    However, under the prickly prick shell, he is a tender-hearted softie who still can't help playing the big damn hero when the opportunity presents itself (and sometimes when it doesn't). He cares incredibly deeply and unconditionally even for those who have hurt him in the past, and he would do anything to protect the people he loves. He's gentle and kind when he's caught off guard to a degree that surprises him too, almost, such as when Akane takes him to task over sacrificing himself for her on a gamble and what a crap idea that was. While he fronts as aloof and above it all, he's actually a bumbling dingus who'll fight for his happy ending and sometimes just wants to hang out and talk about movies. He loves deeply and he'll go the distance unrelentingly, but he's also going to be bitchy about it.

  • How does your character handle stress? What do they do in an emergency?
  • Having lived through two locked room psychic death games, Junpei is uncomfortably familiar with stress and emergencies. For the most part, he handles stress/emergencies with one thought overpowering the rest: protect the people he cares about. His own life and safety are secondary (see: taken to task over thoughtless self-sacrifice) and he's willing to throw others into the fire to save his people, for example when he's extremely keen for the first half of ZTD to let the other 6 people die to save Akane and Carlos, and even encourages it actively. Junpei catastrophizes like this, often jumping straight to the worst option as long as it's the quickest route to the safety of his priority people.

    Fortunately, he can be shaken back down to earth pretty easily. He doesn't actually want to kill others to protect his loved ones, and when things turn out for the better without needing violence/sacrifice, he's openly relieved and glad for it. In the moment of an emergency his panic manifests as the pure determination to protect, at the cost of whatever's necessary.

    In times of less immediate stress, he does... fairly well. He's used to it; he's capable of bantering and screwing around in the midst of truly stressful situations without breaking much of a sweat. In these times he handles stress mostly by ignoring it as a problem for Future Junpei, which of course is where the panic button "protect at all costs" result comes from. He's fairly laid back about stress until some kind of a deadline is imposed, and then he reconfigures his priorities accordingly (and he himself is never at the top). Overall, his stress response is way more competent when he's acting for someone else.

  • What are your character’s ambitions/goals? Why are they important to your character?
  • Junpei's longest-lasting goals are A) Find (and help) Akane, and B) Live a normal life without any quantum time travel nonsense. The importance of these are straightforward: Akane is the most important person in his life, and the fact she disappeared without explanation drives Junpei nuts. He wants to find her, get answers for why she does the things she does, and convince her to stop (if he can't help), leading into his second goal: he's sick and tired of the whole quantum, many-worlds-manipulator, golden-timeline-creator gig. He's done with it. The high of finding Akane and saving her life the first time didn't last, and his goal of finding her again became an obsession that led him into the darkest depths of humanity's depravity. He wants to stop; he wants to walk away. He doesn't want to be the action hero anymore; it's the desire to not be living the life he is that's the goal, more than a desire to have a boring, simple life.

    The key problem with these goals is that they can't coexist: Akane will never stop and walk away to live a normal life, and Junpei will never stop trying to reach her, for (in his opinion) her sake as well as his own. When given the choice between staying with Akane and devoting his life to her goals, or walking away and having a life of his own, he has to be forced to pick the latter. Junpei, given the choice, will always choose to support the people he cares about no matter the personal cost, but his desire to live a quiet life never goes away - the end result is he's consistently at odds with himself and his own wants, which doesn't help his attitude problem much.

    POWERS
    SKILLS/ABILITIES: Junpei's primary ability is the ability to SHIFT, which allows him to throw his consciousness into other timelines. This SHIFT moves only the consciousness, essentially swapping two Junpeis from one timeline to the other but not the bodies, so if he SHIFTed into a timeline where he was sick or something, he would still be sick upon arrival. Junpei's other ability is use of the morphogenetic field, which is fundamentally psychic/clairvoyant resonance. The field allows the passage of information from one user to another, though more abstracted than something like telepathy. As it exists in-universe, field users are only compatible with other field users, so this can't just be a mind projection into other people's brains.

    NERFING: Both of these abilities are impractical for a single RP setting so I am just turning them off, total nerf, goodbye SHIFTing and fielding. Junpei will not be sad to lose either of these and will chalk it up to the world running interference.

    WEAKNESSES: n/a

    SAMPLES.
    one & another & tdm toplevel