coolerjunpei: (Default)
bitcoin scholar junpei tenmyouji ([personal profile] coolerjunpei) wrote2024-05-12 06:55 pm

expiation app

Player: Laura
Contact: [plurk.com profile] jojoveller
Age: 30+
Current Characters: zip

Character Name: Junpei Tenmyouji
Character Canon: Zero Escape
Canon Point: Zero Time Dilemma True End
Age: 22

Crime: Quantum Murder (of alternate timeline versions of his friends/himself)

Background: Myriad links: The game, the endings (CQD-END: 2 is the canon point ending, but all of them are relevant because the characters remember them), Junpei.

Personality: Junpei comes off as snarky and irreverent, sometimes mean in how sarcastic he can be. He's a Negative Nancy who's quick to dismiss other people's efforts. A lot of this is genuine: he's bitter and resentful and tired, after being put through a traumatic experience only to be abandoned by the person who put him there, and then seeing the worst of humanity before he could find her again. He's sick of it, so he bristles and he's prickly and at best treats things like a meaningless joke. At worst, a hopeless disaster. In some serious moments, Junpei sits in the back and rolls his eyes and offers nothing more than an "I told you so" when it goes poorly.

However, under the prickly prick shell, he is a tender-hearted softie who still can't help playing the hero when the opportunity arises (and sometimes when it doesn't). He cares deeply and unconditionally even for those who have hurt him, and would do anything to protect the people he loves. He's gentle and kind when he's caught off guard to a degree that surprises him too, almost, such as when Akane takes him to task over sacrificing himself for her on a gamble and what a crap idea that was. While he fronts as aloof and above it all, he's actually a bumbling dingus who'll fight for his happy ending and sometimes just wants to hang out and talk about movies. He loves deeply and he'll go the distance unrelentingly, but he's going to bitch about it.

Having lived through two death games, Junpei is uncomfortably familiar with stress and emergencies. For the most part, he handles these with one thought overpowering the rest: protect his people. His own life and safety are secondary (see: thoughtless self-sacrifice) and he's willing to throw others into the fire to save his people, for example when he's extremely keen for the first half of ZTD to let the other 6 people die to save Akane and Carlos, and even encourages it actively. Junpei catastrophizes like this, jumping straight to the worst option as long as it's the quickest one to safety.

Fortunately, he can be calmed down pretty easily. He doesn't actually want to kill others to protect his loved ones, and when things turn out for the better without needing violence/sacrifice, he's openly relieved and glad for it. In the moment of an emergency his panic manifests as the determination to protect, at the cost of whatever's necessary.

In easier times, he does... okay. He's used to hard times; he's capable of bantering in the midst of truly stressful situations without breaking much of a sweat. In these times he handles stress mostly by ignoring it as a problem for Future Junpei, which of course is where the panic button "protect at all costs" result comes from. He's laid back about stress until some kind of a deadline is imposed, and then he reconfigures his priorities accordingly. Overall, his stress response is way more competent when he's acting for someone else.

Junpei's longest-lasting goals are A) Find (and help) Akane, and B) Live a normal life without any quantum time travel nonsense. The importance of these are straightforward: Akane is the most important person in his life, and the fact she disappeared without explanation drives Junpei nuts. He wants to find her, get answers, and convince her to stop (if he can't help), leading into his second goal: he's sick and tired of the whole golden-timeline-creator gig. He's done. The high of finding Akane and saving her life the first time didn't last, and his goal of finding her again became an obsession that led him into the darkest depths of humanity. He wants to walk away. He doesn't want to be the action hero anymore; it's the desire to not be living the life he is that's the goal, more than a desire to have a simple life.

The key problem with this is that they can't coexist: Akane will never stop and walk away, and Junpei will never stop trying to reach her, for (in his opinion) her sake as well as his own. When given the choice between staying with Akane and devoting his life to her goals or walking away, he has to be forced to pick the latter. Junpei, given the choice, will always choose to support the people he cares about regardless of personal cost, but his desire to stop - the end result is he's consistently at odds with himself and his own wants, which doesn't help his attitude problem much.

Abilities: Junpei's primary ability is the ability to SHIFT, which allows him to throw his consciousness into other timelines. This SHIFT moves only the consciousness, essentially swapping two Junpeis from one timeline to the other but not the bodies, so if he SHIFTed into a timeline where he was sick or something, he would still be sick upon arrival. Junpei's other ability is use of the morphogenetic field, which is fundamentally psychic/clairvoyant resonance. The field allows the passage of information from one user to another, though more abstracted than something like telepathy. As it exists in-universe, field users are only compatible with other field users, so this can't just be a mind projection into other people's brains.

THAT SAID, both of these abilities are impractical for a single RP setting so I am just turning them off, total nerf, goodbye SHIFTing and fielding. Junpei will not be sad to lose either of these and will chalk it up to the world running interference.

Inventory: The "bracelet" from the Decision Game, no longer functional; an engagement ring in its box; a paper coaster and a pen.

Samples: log from The City | post from The City | fresh TDM

Questions: nada

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