coolerjunpei: (boy him sulk)
bitcoin scholar junpei tenmyouji ([personal profile] coolerjunpei) wrote2020-02-10 05:07 pm

me @ me: wow

PLAYER


NAME: Laura
AGE: 28
PREFERRED CONTACT: [plurk.com profile] jojoveller
OTHER CHARACTERS: Constantin d'Orsay [personal profile] takeroot

CHARACTER


NAME: Junpei Tenmyouji
AGE: 22
CANON & CANON POINT: Zero Escape series, True End/CQD-End:2 aka "Payoff 2" of the third game: Zero Time Dilemma (i know)
RESERVATION LINK: nope
HISTORY: The game, the endings, Junpei. Thanks to his SHIFT ability, he has the knowledge of everything that happened to him in the "other histories," or the other endings of ZTD. He does not know all the bad endings of the first game, 999, or anything about Virtue's Last Reward. Time travel. So: all ZTD endings, 999 True Ending, and no VLR information at all.

PERSONALITY: Junpei is a nice kid who's seen more shit than he was ever ready for. At 22 he's cynical, impatient, and comes across as very selfish, all of which is very different from the person he used to be. In the short span of a year Junpei was forced to see the worst humanity had to offer and acknowledge that "humans aren't as beautiful as [he] used to think," which has transformed him from an earnest young man into a survivalist cynic. That earnestness and good heart are in there somewhere... deep down.

On the surface, Junpei is a prick. He has no brain to mouth filter even when it's sarcastic or downright cruel. This ranges from teasing his friends to, in the same hour, saying that if his group is going to survive they have to get used to killing other people. He doesn't back down from his callous behavior, either; even when he's yelled at by the person he cares about most, his first response is a kneejerk reaction about how he's right and they have to be realistic. Junpei's "realism" is pessimistic, obviously—sure, trusting in their other companions is an option, because none of them are murderers (as far as anyone knows), but Junpei would rather take the short option that definitely guarantees his survival. He's had enough of "playing the hero" because he "grew up," and now he'd like to take the shortest path to the most acceptable ending, if the "best" way out isn't guaranteed.

Which isn't to say that he's always sour. When things turn out in his favor without something atrocious needing to happen first, he's quite happy—full of adrenaline and quick to celebrate. He'll reluctantly admit that his impulsiveness and attitude have been wrong before; his actual problem is that his faith in people has been shaken up and he's always been jumpy. He claims he isn't playing the hero anymore, but he is. He's even called out on this during one of several times he volunteers himself to die to save Akane. He genuinely volunteers himself and Carlos for suicide like it's not a big deal, and can't get why Akane is so upset by this when the plan succeeds—it worked, didn't it? Junpei needs to be reminded, frequently, that putting himself in danger for the sake of saving someone else isn't smart or without consequences just because he was "okay" in the end.

So he definitely is playing the hero. His whole life he's rushed into danger to save someone else, and if he survives the experience then it doesn't matter how hurt he got in the process. The end justifies the means, and the means are usually throwing himself into life-threatening situationst. He battled his way through the perilous Nonary Game of 999 to help Akane and was willing to lay down his life for her (in the future and the past) as well as try to save someone else he'd only known for a few hours. In Zero Time Dilemma, he's willing to sacrifice himself a lot; when they can't escape, his first idea is to kill himself so that at least Akane and Carlos can get out safely. The boy does not have an "off" switch when it comes to saving his people.

This is obviously self-sacrificing and belies his poor sense of self-preservation, but it isn't always noble. In several histories he betrays Carlos to save Akane, and he'd let the others in the facility die if it meant Akane could escape. Akane is the sticking point for Junpei; he's ruined his life and lost faith in humanity looking for her, he's angry at her for orchestrating the Nonary Game and disappearing, he's suspicious of her being involved in the Decision Game of ZTD as well—but he'd still do anything for her. He even tries to propose. Once you get inside Junpei's heart there's little to get you back out again. Even his loyalty is extreme. Akane could straight up murder him in one history and he'd still forgive her in another, and while he has a temper and isn't shy about telling people they've pissed him off, his forgiveness is still easy if you're someone he loves.

While he's sarcastic and doesn't abide by "having a filter," Junpei's rude front is in some part just that. He's seen too many horrors in a short time to be okay, and his aggressive cynicism is his response to that. By his own words he's spent a considerable amount of time drinking himself to sleep every night just to get away from the things he saw as a private detective, and his behavior makes it obvious that some part of his biting remarks are a defense mechanism. Ultimately, he's a sweet person; while he can be pessimistic, he's quick to apologize when he crosses a line. He's not shy about showing when he's happy, such as when he loudly demands Akane and Carlos celebrate with him. Though he'll be at someone's throat when he disagrees with them, he'll turn around and appreciate just being around people easily. He wants people to be safe and happy; his cynicism is a blinder between him and how to make that possible. The cynicism makes him give up prematurely, but he'll still be there to offer sympathy.

No matter what, he's a dweeb. He's smart, but he also mixes up left and right and talks to furniture. Laughing about being alive and wanting to party is the most like his "old self" that he is throughout the duration of the Decision Game; he's still just as dorky under all the bad moods.

Junpei is just as earnest and determined to protect everyone he cares about as he's always been. It's buried under smart ass remarks, but he's a good guy who'd do anything for his friends if you can break through his outer shell.

ABILITIES/SKILLS: Junpei's only supernatural skill is that he is a SHIFTer, which in the fewest words possible means he can throw his consciousness between alternate timelines. This is obviously not very viable for an RP game unless a god wanted to ruin his day with The Possibilities...!? But otherwise he won't really ever be able to do this unless it's mod-approved, the end.

INVENTORY/COMPANIONS: His clothes and an engagement ring.

FACTION CHOICE: Stars

REASON: Despite his recently developed cynical attitude, Junpei is an idealist deep down. He thinks people are good! He thinks the world is worth saving! Somewhere out there is a happy ending for everyone and it's possible to find it— he'll deny he feels this way up and down but it's still there, shown in his selfless acts and ability to not totally give in to despair when he sees the worst of humanity. So: idealism, check. He also is very gut-reactive and will just go based on a hunch or a guess, and tends to follow his intuition by default in high stress, high risk situations. And he is very fueled by emotion, both highs and lows.

TATTOO: Andromeda, wrapping around his wrist.

SUITABILITY: Well he's been through several death games and so can handle that kind of war element/violence, etc. He's also just come out of saving the world through a death game and is on the fast track to save it again, and since he's impulsive and a dumb hero type despite hating that about himself, he will easily agree to come help save the world in a long-distance way. He's easy...

SAMPLES


NETWORK: very funny riddles, telling a child not to be a narc

LOG: being cynical with friends, a bunch of various prompts/threads feat. mentions of sexy novelty items but not actual smut threads, fair warning

NOTES, QUESTIONS, COMMENTS: nope

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